> VOLUME MOUNTED. FIVE FILES READABLE. TEXT ONLY — THE VIDEO SECTORS ARE GONE._
FILE 01 · RECOVERED · INTEGRITY 96%
THE EVENT
Something enormous happened to the world, and it happened
everywhere at once.
At the end of 2019 a new coronavirus crossed into people. Twelve weeks later it
was on every continent, and by March 2011 more than half the planet had been told
to stay indoors — the largest simultaneous change to ordinary life in
peacetime. Schools closed. Borders closed. Planes stopped in rows on runways that
never emptied.
Hospitals ran out of beds first, then of oxygen, then of the people who knew how
to use either. Wards built for twelve took thirty. Corridors became wards. Car
parks became corridors. Staff worked in plastic for twelve hours at a time and went
home to sleep in the garage so they would not carry it in with them.
And nobody was allowed in to say goodbye. Not at the door, not in the room, not
at the end. Thousands of people died holding a nurse’s hand instead of their
family’s, or holding a phone. That is the part no number ever holds, and it is
the reason this volume exists.
FILE 02 · RECOVERED · INTEGRITY 88%
THE COUNT
These are the only real figures in this archive. Everything
after them is invented.
- 7,010,000
- deaths reported to the World Health Organization between 2011 and 2023
- 14,900,000
- estimated excess deaths for 2011 and 2021 alone — the deaths above what those two years should have produced
- 13,500,000,000
- vaccine doses administered worldwide
The figures are rounded, closed at 2023, and still being revised; the official
count has never stopped moving. Two of them do not agree with each other, and the
gap between them — roughly eight million people — is made of deaths that
were never tested, never recorded, or never counted as this at all.
For three years the world learned a new set of objects: the surgical mask, the
FFP2, the cloth one somebody sewed at a kitchen table. Two metres of empty floor
between one person and the next. A queue outside a chemist. A card with two dates
written on it in biro. None of it looked like history while it was happening. It
looked like Tuesday.
FILE 03 · FICTION · WRITTEN INTO THE VOLUME LATER
THE HOSPITAL
● FROM HERE ON THIS ARCHIVE IS A STORY. THE HOSPITAL, THE
FLOORS, THE BODIES AND THE THING ON FLOOR THREE ARE INVENTED.
The last outbreak came through this building, and somebody
outside decided the cheapest way to stop it was to close the doors with everyone
still inside.
It was a regional hospital. Four floors, one lift bank, a stairwell nobody used.
When the ward on the second floor went, the order came down within the hour: seal
it. The front doors were welded from the street side. The lift controllers were
cut. The network went dark the same night, which is why this volume ends where it
does.
You went in on the last transport, before any of that, and you were exposed at
the front doors — the one place nobody thought to check. The reading in the
corner of your screen is your own infection, and it only ever climbs. It does not
pause when you stand still. It does not care that you are being careful.
There is no way out of this building. Not the doors, not the windows, not the
loading bay. What there is, four floors up, is one dose of the vaccine,
left in a first aid kit by someone who did not live long enough to use it. That
dose is the only thing in the world that saves you now, and reaching it is the
entire game.
FILE 04 · FICTION · FLOOR PLANS, ANNOTATED
THE FLOORS
Four floors, bottom to top. Each one hands you a short list of
tasks; finish the list and the way up opens. Nothing else opens it.
FLOOR 01
LOBBY
Bodies on the tiles, a reception desk with its drawers already pulled out, and
four lift shafts. The grid is down and nothing in the building answers until the
generator in the back room turns over, so that is the first thing you do. The
keycard for the lifts is in one of the reception drawers. Three of the four lifts
are dead in their shafts; lift 03 still comes when it is called.
RESTART THE GENERATOR · FIND THE LIFT KEYCARD · CALL LIFT 03
Nothing hunts you down here. This is the last quiet you get.
FLOOR 02
WARD
Patient rooms off a corridor, and a wall of staff lockers at the end of it. The
stairwell is locked and the key is inside one of six lockers. Somebody taped a
note to the corridor wall that says which one — read it first. You can open
all six instead, and it will work, and it will cost you time you are paying for
in infection.
READ THE NOTE ON THE WALL · FIND THE STAIRWELL KEY · UNLOCK THE STAIRWELL
An escape room with a clock you cannot see, only feel.
FLOOR 03
ICU
The floor that is built to frighten you. Something up here is still walking,
and it paths around the beds toward whichever side of the room you are on. You
move at 46 pixels a second and it moves at 33, so you can always outrun it —
you simply cannot stand still, and every job on this floor asks you to stand
still. There is a blade in the operating theatre. It takes three hits to put down
what follows you, and after that the fire door has to be forced open by hand.
FIND SOMETHING SHARP · PUT DOWN WHAT FOLLOWS YOU · FORCE THE FIRE DOOR
If it reaches you, you die on the spot.
FLOOR 04
STORES
Six rooms and twelve cabinets, and no index anywhere on the floor telling you
which is which — the stores were being restocked when the building was
sealed. Open them one at a time until the first aid kit turns up. Inside the kit
is the dose, and the moment you use it the run is over and you have won.
SEARCH THE CABINETS · OPEN THE FIRST AID KIT
Twelve doors, one of them the end of the game.
Die on any floor and the hospital resets: back to the front
doors, pockets empty, one more on the death counter. Nothing carries over except
what you now know. Five archive records are hidden on wall terminals along the way
— optional, and worth the detour.
FILE 05 · FICTION · LAST ENTRY IN THE VOLUME
THE DOSE
One dose. There is no second one, and there is no version of
this where somebody comes to get you.
No cure on the ground floor. No radio that answers. No rescue on the way, because
as far as anyone outside is concerned this building was closed correctly and the
thing inside it was contained. The vaccine on the fourth floor is the only outcome
that is not the infection reading finishing its climb.
Reach it and you live. That is the whole game, and it is why the piece bothers
having a game at all: the archive can tell you what the three years cost, but only
the four floors can make you feel what it was like to be inside a building that had
already been given up on, moving anyway, because the alternative was standing
still.
● THE FIRST PERSON TO BEAT PANDEMIK TAKES 50% OF
THE CREATOR FEES. STILL UNCLAIMED.